Tethered and standalone VR headsets offer different user experiences and functionalities. A tethered VR headset connects to a computer or gaming console through cables, relying on the system's hardware to deliver graphics and processing power. This setup means that tethered headsets typically provide higher fidelity visuals and more complex experiences due to the powerful hardware they're connected to. For example, systems like the HTC Vive or Oculus Rift require a gaming PC to operate, allowing for intricate graphics and expansive virtual environments that are more demanding than what standalone devices can handle.
In contrast, standalone VR headsets are self-contained devices. They include their own hardware, software, and battery, meaning users do not need a separate computer or console. This makes standalone headsets like the Meta Quest 2 or Pico 4 more portable and user-friendly, as they don’t require setup and can be used anywhere without being tethered to a physical device. However, the visual quality and processing power of standalone headsets are usually lower compared to tethered setups because they rely on integrated components, which are less powerful than a dedicated gaming PC.
Another difference lies in the types of experiences these headsets offer. Tethered headsets generally support more complex applications like high-end gaming or detailed simulations, as they can leverage the advanced capabilities of the connected computer. Standalone headsets tend to focus on simpler, more casual applications, like social VR or fitness, which require less processing power. Developers targeting these devices need to consider these limitations when designing VR experiences, ensuring that the software matches the hardware capabilities of the headset in use.